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Gaming

Innovation Insights

Big Deals—New initiatives for HBCUs

August 16, 2023 by Kevin Hogan
Apps that create real-world career readiness; edX creates online boot camps; and HBCU Gamers get to level the playing field
Categories DEIA, Innovation Insights, News
Campus Leadership

University to offer game-based calculus course as elective in Spring 2018

December 11, 2017 by ECampus News Staff
gaming Texas a&m
Texas A&M University is taking a new approach to transformational learning this spring, merging computer games and calculus with the aim of reaching additional undergraduate students who may…
Categories Campus Leadership, Institutional Management, IT Leadership, Online Learning
IT Leadership

Video: Find the learning in ANY game

October 30, 2017 by Meris Stansbury
gaming learning
Ed. note: Video picks are supplied by the editors of Common Sense Education, which helps educators find the best ed-tech tools, learn best ... Read more
Categories IT Leadership, Video
Campus Leadership

These 3 game-based components can increase student achievement-here’s how

August 30, 2017 by André Thomas
game-based learning
Remember the days of Oregon Trail? How about Where in the World is Carmen Sandiego? While learning games have been around for decades, technological advancements are creating an…
Categories Campus Leadership, eSchool Media, Featured on eCampus News, Institutional Management, IT Leadership, Online Learning, Resource
Campus Leadership

New gaming technology for learning now available to colleges and universities

June 22, 2017 by ECampus News Staff
gradecraft gameful
Technology for a University of Michigan learning approach that employs video game-style strategy made its way to the market this week.
Categories Campus Leadership, Institutional Management, IT Leadership, Online Learning
Campus Leadership

New USC partnership to innovate game design, social and mobile gameplay

May 15, 2017 by ECampus News Staff
gameplay
Zynga, a social game developer, has made a substantial gift to USC to promote the study of social mobile games, inclusive game production and advancing diversity in the…
Categories Campus Leadership, Institutional Management, IT Leadership
IT Leadership

Immersive game-based experiences aim to revolutionize the way students learn calculus

August 23, 2017November 2, 2016 by ESchool Media Contributors
Calculus courses today have one of the highest failure rates of any course on any campus, yet Calculus remains a core element of the ever growing STEM curriculum.…
Categories IT Leadership
IT Leadership

Growing eSports niche explores big data and gaming behaviors

August 25, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
esports gaming
University of Nevada, Las Vegas students will be able to explore the eSports phenomena in today's popular culture through an innovative new fall course from the International Gaming…
Categories IT Leadership
Campus Leadership

Trend update: Gaming is a higher education wild fire

August 18, 2016 by Laura Devaney, Director of News, <a href='https://twitter.com/esn_laura' target='_blank'>@eSN_Laura</a>
gaming HED
Gaming in education has traditionally belonged to the K-12 sphere, but in recent years higher education has taken a vested interest in this learning approach, from taking a…
Categories Campus Leadership, Featured on eCampus News, Institutional Management, IT Leadership, Online Learning
Campus Leadership

Game-based learning gains steam in higher education

June 21, 2016 by Laura Ascione
gaming learning
Triseum raises $1.43M to transform educational experiences for students Triseum announced a new funding round of $1.43 million, on the heels of its official market launch and initial…
Categories Campus Leadership, Institutional Management, IT Leadership
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