5 ways augmented reality apps are changing the game on college campuses

Augmented reality (AR) has been one of higher ed’s big buzzwords for a number of years, but it’s not until just fairly recently that institutions have used the technology in practical ways.

But now, higher-ed AR apps are having a moment that extends past the novelty of Pokemon Go.

Most higher-ed AR apps address a variety of things, such as bringing science concepts to life, improving student retention, and offering campus tours or glimpses of historical moments on campus.…Read More

Here’s how mixed reality is already changing teaching and learning

Mixed reality is poised to have an incredible impact on instruction and preparing students for the workforce.

At EDUCAUSE 2018, educators from Case Western Reserve University (CWRU) shared how the university is developing and implementing small- and large-scale immersive augmented reality and mixed reality learning resources with great success.

The projects stem from the university’s Interactive Commons, which explores how cross-departmental teamwork and new technologies can foster innovation and new ways of teaching and learning. So far, they have yielded a fair amount of data, along with increases in student engagement, time savings, and more positive learning experiences overall.…Read More

Here’s how your campus can tap into extended reality

Extended reality has enormous implications for higher education, but the challenge lies in ensuring these technologies are both evenly distributed and used appropriately for teaching and learning.

Extended reality–including augmented and virtual reality–is becoming more widespread, offering not only high-end expensive options, but increasingly affordable and accessible options via smartphones. And as extended reality becomes more accessible, its ability to impact teaching and learning becomes more real.

EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies in Academe project, which focuses on a subset of extended-reality technologies, namely virtual reality, augmented reality, 3D scanning, and 3D printing. The project involves 11 institutions and is intended to identify innovative ways these 3D technologies are used, how they are impacting learning, and what lessons can be extrapolated for future use.…Read More

Report details coming trends in campus technology

Typing on a laptop could be outdated in four or five years, according to ed-tech projections.
Typing on a laptop could be outdated in four or five years, according to ed-tech projections.

Open scholarly content will become more commonplace in higher education in the next year as online universities and textbook companies organize and harness the internet’s mass of educational material, according to a report that predicts campus technology advances within the next five years.

The 2010 Horizon Report, released this week by education technology advocacy group EDUCAUSE and the New Media Consortium, describes technological changes that will have the greatest impact on college students and faculty.

The seventh annual report’s short-term prediction focuses on open content—a trend buoyed by MIT’s Open Courseware Initiative and the Open Knowledge Foundation, among others.…Read More

‘Augmented reality’ quickly becoming real

Augmented reality is catching on in education
Augmented reality is catching on among software developers.

You’re walking down the street, looking for a good place to eat off-campus. You hold up your cell phone and use it like the viewfinder on a camera, so the screen shows what’s in front of you. But it also shows things you couldn’t see before: Brightly colored markers indicating nearby restaurants and bars.

Turn a corner, and the markers reflect the new scene. Click a marker for a restaurant, and you can see customer reviews and price information. Decide you’d rather be sightseeing? The indicators are easily changed to give information about the buildings you’re passing.

This computer-enhanced view of the world is not just available to cyborgs in science-fiction movies. Increasingly, it can be found on cell phones, for free or on the cheap, through programs that provide “augmented reality.”…Read More