gamification-gaming-learning

Why you should care about gamification in higher education


Gamification is being used in innovative companies

The Knowledge Guru reveals that the ROI (Return-On-Investment) from gamification can be tremendous.

It’s data partner for the infographic, Bottom-Line Performance, has used game-based learning and developed case studies which show that using game design helps “employees and partners prepare to successfully sell and support their new mobile marketing product…”

In a broader scope, an infographic from the Association for Talent Development (ASTD), reveals that out of 551 people that completed the ASTD survey, 25 percent use gamification in their organization for learning. 49 percent use gamification for training all employees, 42 percent use it for new employee orientation, and 34 percent use it for high-potential employee development programs.

This “gets you thinking about how gamification and serious games could improve role play for leadership, management, customer services, sales development, and general soft skills improvement programs,” says ASTD.

Knewton’s infographic:

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(Next page: The other infographics)

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