“As you know, most of us females just hate those action video games,” she said. “You don’t have to use shooting. You can use, for example, a princess [who] has a magic wand, and whenever she touches something, it turns into a butterfly and sparkles.”
Links:
See also:
Students want more use of gaming technology
Va. tests video games as teaching tool
Microsoft, universities team up on gaming research
Researchers mull gaming’s impact as a learning tool
Gaming advances as a learning tool
Latest posts by Meris Stansbury (see all)
- 25 education trends for 2018 - January 1, 2018
- IT #1: 6 essential technologies on the higher ed horizon - December 27, 2017
- #3: 3 big ways today’s college students are different from just a decade ago - December 27, 2017