You don’t have to be a gamer to see the value that collegiate esports could bring to your students and campus

Collegiate esports is poised for a win


You don’t have to be a gamer to see the value that collegiate esports could bring to your students and campus

Imagine a new school program that is gender-neutral, inclusive to students with physical disabilities, bolsters school pride through competitive meets and is eligible for full and partial scholarships from over 175 colleges and universities.  You don’t have to be a gamer to see the value that esports (competitive videogaming) could bring to your school.

Collegiate varsity esports began in 2014 when Robert Morris University created scholarships for a League of Legends e-sports team.  Nearly a decade later, over 175 colleges and universities have followed suit, resulting in a $1.38 billion industry in 2022. The videogaming industry is forecasted to grow 7 percent annually and likely to top $200 billion in revenue in 2023. 

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