Many forward-thinking institutions have experimented with gamification in courses with great success as they seek to bolster student success.

A gamified career academy aims to boost student success


Many forward-thinking institutions have experimented with gamifying courses with great success as they seek to bolster student success

A new gamified learning support center at San Joaquin Valley College (SJVC) is the latest innovative educational offering using gamification to engage students and ensure that students are motivated to continue their learning.

The Career Academy is a new resource for SJVC online students, and the gamified learning support center will be available to every student who is part of all SJVC’s online programs, including dental hygiene, construction management, healthcare management, respiratory therapy, information technology, and more.

“The Career Academy is a whole new way to integrate course, program and institutional outcomes into an interactive lifelong learning hub. Online students can learn, socialize, explore, compete, achieve mastery and collaborate while having fun working towards their future. The goal is to provide students with coaching, training and motivation for lifelong learning during their time at SJVC,” according to an SJVC blog post.

Games, puzzles, and different modules will offer students tailored content curated for the individual based on their academic program and an assessment. It focuses on the co-curricular learning outcomes that will help students achieve success.

“Many forward-thinking institutions have experimented with gamifying courses with great success,” said Corporate Director of eLearning Curriculum, Instruction and Student Services at SJVC, Pat Fox, in the blog post. “At SJVC, however, we have created a fully integrated system that leverages data from the time students start their orientation, throughout their program to deliver the best choices of games to the student at just the right time. Students are very excited by the wide range of content, so much so that most students play far more games than are required to fulfil their professionalism requirement,” added Fox. “Today, the student on top of the leaderboard has earned 131 game badges!”

Gamification is a powerful tool in education that can be harnessed to really inspire and motivate students. Learning games and apps, from times tables to languages, are set to be increasingly and widely included on the traditional curriculum. By adapting the games that students are choosing to play in their own time and incorporating lessons within them, it is possible to disguise learning as fun.

According to Verified Market Research, a global research and consulting firm, the game-based learning market size was valued at USD 10.90 Billion in 2021 and is projected to reach USD 62.09 Billion by 2030, growing at a CAGR of 21.33% from 2022 to 2030.

The market for game-based learning is expected to be fueled by the need to improve student learning. Game-based learning is a method of active learning in which students learn more effectively by playing games. Playing the game encourages critical thinking and problem-solving, which leads to increased learning. Digital and non-digital games, as well as simulations that give students hands-on experience with the curriculum, are all examples of game-based learning.

As more individuals switch to online learning, the market for game-based learning is expected to grow. As a result of pandemic closures, educational institutions have been obliged to adopt online education. To make online learning more dynamic, game-based learning is being implemented.

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Laura Ascione

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