blended-learning-design

Blended learning design advice for collaboration & retention


The methodology of the comprehensive research can be found in the report, but here’s an overview of the seven chosen universities:

1. Web conferencing at the Department of Applied Finance and Actuarial Studies at Macquarie University

Activity: Remote and face-to-face students were randomly grouped into two breakout rooms where they had to evaluate the written responses to an exam question.

Main technology: Adobe Connect web conferencing system.

Support technology: Text chat and notes pod.

Problem: Student lack of understanding of how to use the technology.

Solution: Have a teaching aide, either in-class or online provide operational assistance.

2. Room-based video conferencing at the University of Western Sydney

Activity: Combination of lecture and small group activity with a report back to the whole group. Video conferencing was used to bring together students on three campuses of the University.

Main technology: Access Grid.

Support technology: Multiple screens, area for presentation slides, and an interactive whiteboard.

Problem: An inability to hear the questions asked by students at remote sites and difficulty in making out the details of the material shared through the whiteboard.

Solution: Better technology support through bandwidth.

3. Web conferencing at Charles Stuart University

Activity: An interactive review of medical science material for an upcoming exam; Q&A sessions with the teacher, summaries presented graphically, group work of identification and labeling tasks. Students were paired both on-campus with on-campus and remote with remote, then later paired on-campus with remote.

Main technology: Adobe Connect.

Support technology: Teacher wearing a microphone, built-in response tools, and text chat.

Problem: Communication between on-campus students was noticeably smoother than that between remote students, with the absence of an audio channel apparently making it difficult to coordinate the labeling task.

Solution: Better support tools for remote students.

4. Web conferencing at Southern Cross University’s Gold Coast campus

Activity: Remote student participation in introductory statistics tutorials; Q&A and group work with on-campus students working individually or in groups with other on-campus students, and remote students using breakout rooms online.

Main technology: Blackboard Collaborate.

Support technology: Teacher tablet loaded with Collaborate, projection screen, and lectern microphone.

Problem: The teacher having to repeat spoken conversations from the face-to-face classroom into the microphone so that the remote students could have a sense of the on-campus discussion.

Solution: A non-stationary microphone.

5. Virtual worlds for Chinese language learning at Monash University

Activity: Mandarin language students were allocated into groups and were tasked with making soup in the kitchen of a restaurant within the virtual world. Students had to ask where to find ingredients, interact with outdoor market vendors, et cetera. Face-to-face students were paired with remote students.

Main technology: Second Life.

Support technology: A pre-constructed role-playing learning scenario within Second Life, and voice and text chat.

Problem: Initial communication was difficult between on-campus and remote students.

Solution: More prompts by the teacher.

6. Web conferencing at Curtin University

Activity: An interactive lecture with the teacher on the topic of sexology; material presentation and Q&A sessions.

Main technology: Blackboard Collaborate.

Support technology: iPads for on-campus students, text chat, and an interactive whiteboard.

Problem: None noted.

7. Virtual worlds for teacher education at Macquarie University

Activity: To become familiar with virtual worlds for the purpose of learning; incorporated teacher presentations, whole-class discussions, and group-based brainstorming and design activities with groups of face-to-face students working with remote students.

Main technology: AvayaLive Engage.

Support technology: Video stream from on-campus into the virtual world and virtual world note pods.

Problem: Network and system issues affected the quality of the student experience.

Solution: Better technology infrastructure.

[The full case studies can be read in the report.]

(Next page: Key takeaways)

Sign up for our newsletter

Newsletter: Innovations in K12 Education
By submitting your information, you agree to our Terms & Conditions and Privacy Policy.