Platform/System Design
7.“Towards a task model for mobile learning: A dialectical approach.” (2006) Describes a task model for mobile learning.
8.“Mobile learning: A framework and evaluation.” (2007) Describes a mLearning framework for designing applications for collaborative learning.
9.“A design requirements framework for mobile learning environments.” (2007) Describes a framework for mLearning design requirements.
10.“Activity theory for designing mobile learning.” (2007) Describes using Activity Theory as a framework for designing mobile learning.
11.“A conceptural framework based on activity theory for mobile CSCL.” (2007) Describes the MCSCL framework based on Engestrom’s Expanded Activity Model Theory.
Technology Acceptance
12.“Elucidating user behavior of mobile learning: A perspective of the extended technology acceptance model.” (2007) Describes an extended technology acceptance model in the context of mobile learning; adding perceived enjoyment and perceived mobility value.
13.“Proposal of a mobile learning preferences model.” (2010) Describes a mobile learning preferences model.
14.“Perceived convenience in an extended technology acceptance model: Mobile technology and English learning for college students.” (2012) Describes an extended technology acceptance model in the context of mobile learning; adding perceived convenience.
15.“University students’ behavioral intention to use mobile learning: Evaluating the technology acceptance model.” (2012) Describes a general structure model of students’ acceptance of mobile learning.
Evaluation
16.“Meeting the challenges in evaluating mobile learning: A 3-level evaluation framework.” (2009) Describes a 3-level evaluation framework of mobile learning.
Psychological Construct
17.“Understanding mobile learning from the perspective of self-regulated learning.” (2012) Describes an analytic Self-Regulated Learning (SRL) model of mobile learning.
For much more in-depth descriptions of each research report, as well as analysis by the report’s authors, read “A Review of Models and Frameworks for Designing Mobile Learning Experiences and Environments.”
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