GEL Final matches will be produced and live-streamed by Skillshot out of their newly
announced Atlanta esports campus, with students involved in every aspect of the production.
“Gaming and digital entertainment are key industry initiatives for Georgia,”, said Asante Bradford of the Department of Georgia Economic Development. “The Georgia Esports League will help attract college students across our state to this growing industry, so we can continue to fill the jobs posted by the many tech and digital media companies relocating to Georgia.”
Georgia has seen a host of gaming and tech companies announce major expansions in the last 12 months including a Microsoft corporate campus on 90 acres of land on the west side of Atlanta, Meta’s data-center expansion in Georgia valued at $42 billion, and Google’s 500,000 square-foot expansion in Midtown Atlanta.
More broadly, the global corporate and VC investment into metaverse companies was over $120 billion in the first half of 2022 according to a McKinsey and Company report. The metaverse industry is projected to reach $5 Trillion by 2030, with a $108 – $125 billion impact specific to the videogame industry.
Georgia is leading this new digital entertainment economy, building off the success of the film industry, which saw a direct spend of $4 billion dollars in Georgia last year.
A key partner for the newly announced Georgia Esports League is the Georgia Film Academy, which has already trained over 10,000 Georgians through 28 public universities and technical colleges.
“Building off our success in film, Georgia’s next workforce initiative is gaming, esports, and digital entertainment”, said Jeff Stepakoff, Executive Director of the Georgia Film Academy. “We are thrilled to partner with industry experts Skillshot Media and Ghost Gaming to build out the curriculum, deliver hands-on experiences with industry tools, and engage students via Georgia Esports League competition, events, and live-streaming. Georgia now has a full ecosystem around the world’s fastest evolving creative economy.”
This press release originally appeared online.
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