Should every educator also be a gamer?

University instructional design experts and seasoned gamers say playing games is essential for professional development

game-educator-courseThere’s an old saying for writers that goes “Write what you know,” and now, it seems that current instructional practice is telling educators developing courses something similar: “Design what you know.”

Today’s course design is under incredible pressure from popular practices favored by students—practices like the inclusion of interactive mobile technology, blended learning, Flipped Learning, and the integration of peer community forums—and according to experts, understanding the reasons why students prefer these methods of instruction can be gleaned from taking part in gaming.

“We do games so that we can relate better to our students,” said Kae Novak, chair for ISTE’s SIG Virtual Environments and project lead instructional designer for student engagement and assessment at Front Range Community College. “Students constantly tell us that they wish classes were more like games, so knowing the parts of gaming that can be incorporated into learning helps to change our knowledge structure.”…Read More

Can gaming change education? Brain research has answers.

Studies on gaming’s effects on the brain could shed new light on educational gaming and how today’s students learn

gaming-brain-educationAs video games continue to permeate our culture, students are increasingly interested in using video games for learning. This interest has prompted universities and neurologists to explore what the popularity of gaming and how gaming as a whole affects the brain, as well as how today’s student learn.

According to a paper by the Massachusetts Institute of Technology (MIT), games, when developed correctly and used appropriately, can engage players in learning that is specifically applicable to curriculum—and educators can leverage the learning in these games without disrupting the worlds of either “play” or school.

Moving Learning Games Forward: Obstacles, Opportunities, and Openness,”  by Eric Klopfer, Scot Osterweil, and Katie Salen of the Education Arcade, an MIT research division that explores games that promote learning through play, explains why educational games have seen an increase in popularity: mainly owing to the advances in consumer games.…Read More