What’s the state of eSports in education? Take our survey!

“Academically speaking, the addition of eSports enriches the student experience,” said Douglas M. Scheidt, provost and vice president for academic affairs at SUNY Canton. “It also adds more opportunities for our online students, who account for more than 25 percent of our overall population.”

How involved is your school in eSports?
We are finding that many colleges, universities, and even K-12 schools are already heavily involved both with eSports competitions and in teaching the underlying gaming technology. This year alone, our customer SUNY Canton received 270 applications for its eSports-inspired major, Game Design & Development. Participants and spectators of eSports are expected to grow from 395 million this year to 580 million by 2021.

To understand what’s driving eSports in schools and help school leaders with their planning, eCampus News and Extreme Networks are conducting a short survey. The goal is to share insight into planning and implementing eSports programs, as well as understand the associated costs and benefits. Participants in the survey can elect to enter a drawing for two iPad Pros.…Read More