In “4 reasons why student success is misdefined in higher ed and how data can fix it,” we tackled the mis-definition of student success and the need for more actionable data.
Here, we offer a concept of scaling personalized rewards early and often, drawing inspiration and practical lessons from an industry built on “winning”: game theory and the computer gaming industry.
Taking lessons from this industry, especially regarding the concept of a “compulsion loop,” involves acknowledging that some people find this subject controversial. We propose that in the “game” of higher education and completing a degree, personalized rewards fall entirely into the “do no harm” category.…Read More