For iPhone users who’ve been wondering whether their devices will support Flash technology for web video and games anytime soon, the answer is finally here, straight from Steve Jobs, reports the Associated Press: No. In a detailed offensive against the technology owned by Adobe Systems Inc., Apple’s CEO wrote April 29 that Flash has too many bugs, drains batteries too quickly, and is too oriented to personal computers to work on the iPhone and iPad. This is not the first time Jobs has publicly criticized Flash, but the statement was his clearest, most definitive—and longest—on the subject. In his 1,685-word “Thoughts on Flash,” Jobs laid out his reasons for excluding Flash—the most widely used vehicle for videos and games on the internet—from Apple’s blockbuster handheld devices. He cited “reliability, security, and performance,” and the fact that Flash was designed “for PCs using mice, not for touch screens using fingers” as some of the reasons Apple will continue to keep the program off its devices. But he said the most important reason is Flash puts a third party between Apple and software developers. In other words, developers can take advantage of improvements from Apple only if Adobe upgrades its own software, Jobs wrote. Adobe representatives did not have an immediate comment. But in a March 23 conference call, President and CEO Shantanu Narayen said his company is “committed to bringing Flash to any platform on which there is a screen.”

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About the Author:

Denny Carter

Dennis has covered higher education technology since April 2008, having interviewed some of the most recognized IT pros in U.S. colleges and universities. He is always updating eCampus News with the latest in pressing ed-tech issues, such as the growing i


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