Universities and gaming have always had an uneasy, if not outright adversarial, relationship. Many of the early PC gamers got their start at colleges and universities because universities were one of the earliest adopters of the internet and many people’s first exposure to a personal computer was in a university’s computer lab.
The global workforce is changing, constantly evolving to demand new skills and competencies from its current and future workers. More and more higher-ed institutions are creating microcredential programs to outfit learners of all ages and backgrounds with validated and evidence-based proof of learning and skills.
Every predator in the animal kingdom who has ever gone after a brightly colored tree frog learns almost immediately not to do it again. And any human being who has ever touched a hot stove realizes how quickly the world around us can give us feedback. But as any college instructor knows well, feedback in the educational context doesn’t always happen as quickly.