Augmented reality (AR) has been one of higher ed’s big buzzwords for a number of years, but it’s not until just fairly recently that institutions have used the technology in practical ways.

But now, higher-ed AR apps are having a moment that extends past the novelty of Pokemon Go.

Most higher-ed AR apps address a variety of things, such as bringing science concepts to life, improving student retention, and offering campus tours or glimpses of historical moments on campus.

Read more: Here’s how your campus can tap into extended reality

5 ways institutions are using AR apps for engagement, academics, and more

Here’s how five institutions have harnessed augmented reality apps to address campus needs and take learning to the next level.

1. Researchers in Penn State University’s Department of Geography created an augmented reality app to give users more background about one of the oldest and best-known monuments on the school’s University Park campus. The Obelisk was constructed in 1896 from regional rocks and minerals, and its 281 stones are arranged in order by geologic time period. “There’s a database connected to each stone, so whenever you touch any stone in the app, you can see where it came from, how old it is, and other information,” says Arif Masrur, doctoral student in geography. “Eventually our goal is to also include 360-degree photos of the actual environment from where each rock was excavated.” 

About the Author:

Laura Ascione

Laura Ascione is the Managing Editor, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. When she isn't wrangling her two children, Laura enjoys running, photography, home improvement, and rooting for the Terps. Find Laura on Twitter: @eSN_Laura http://twitter.com/eSN_Laura


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