Technology for a University of Michigan learning approach that employs video game-style strategy made its way to the market over the summer, and it has important implications for classroom technology use.

The gameful instruction tool known as GradeCraft is now available to K-12 schools and universities, and a key university that promotes the use of technology in the classroom has signed on.

The release also illustrates what can happen when the higher-ed community collaborates and works together to improve education for students.

"With the ability to access and leverage GradeCraft, instructors around the world are now able to join a growing...

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About the Author:

Laura Ascione

Laura Ascione is the Managing Editor, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. When she isn't wrangling her two children, Laura enjoys running, photography, home improvement, and rooting for the Terps. Find Laura on Twitter: @eSN_Laura http://twitter.com/eSN_Laura