Technology for a University of Michigan learning approach that employs video game-style strategy made its way to the market over the summer, and it has important implications for classroom technology use.
The gameful instruction tool known as GradeCraft is now available to K-12 schools and universities, and a key university that promotes the use of technology in the classroom has signed on.
The release also illustrates what can happen when the higher-ed community collaborates and works together to improve education for students.
“With the ability to access and leverage GradeCraft, instructors around the world are now able to join a growing global community of educators committed to increasing student learning,” said James DeVaney, associate vice provost for academic innovation. “This is a perfect example of what’s possible when a research university like U-M supports a culture of innovation in learning, and a talented group of faculty, staff and students invests significant effort and creativity into solving a complex problem.”
One of the first universities to purchase a site license is University of Arizona, which is among national leaders in using digital technology in the classroom.
(Next page: Gameful instruction and its implications for teaching and learning)