Ed. note: Video picks are supplied by the editors of Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly. Click here to watch the video at Common Sense Education.

Video Description: Every game has potential for learning. Consider the educational value in some of the more popular, entertainment-focused games that your students (and you!) already enjoy at home. Of course, not all games are school-appropriate, but you can approach any game from an educational perspective. Think of games as experiences rather than instruction–as field trips, not textbooks. It’s a perspective that’s as valuable for students as it is for teachers. To learn more about using games in the classroom, visit our collection, Find the Learning in Any Game.

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About the Author:

Meris Stansbury

Meris Stansbury is the Editorial Director for both eSchool News and eCampus News, and was formerly the Managing Editor of eCampus News. Before working at eSchool Media, Meris worked as an assistant editor for The World and I, an online curriculum publication. She graduated from Kenyon College in 2006 with a BA in English, and enjoys spending way too much time either reading or cooking.


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