Video game researchers gathered June 23 to discuss ways gaming can help address the gaps in U.S. students' educational performance, while also helping to improve their health.

The forum was held the day the Joan Ganz Cooney Center at Sesame Workshop released a report that specifies how increased national investment in research-based digital games can play a cost-effective and transformative role in children's health and education.

"On an average day, children as young as eight spend as many hours engaged in media activity as they spend in school; three-quarters of American children play computer and video games," states the report, titled Game...

Subscribe to Read More

Are You an Educator?

Get Free online access to all our
news and resources and get
eCampus News Today email newsletter