New studies, data reveal that gamification is more than just a fad; helps students later in careers

gamification-gaming-learningGaming in education has, for the most part, been a K-12 trend, with its popularity relegated to supplemental learning for elementary school students. But gamification, from its implementation at MIT to its praise from the job industry, has much more serious implications for college students—and perhaps it’s time higher education got serious about incorporating game design.

Today’s course design is under incredible pressure from popular practices favored by students—practices like the inclusion of interactive...

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