[caption id="attachment_46869" align="alignleft" width="150" caption="Excelsior College's serious gaming panel will convene May 11."][/caption]

Campus technology leaders say “game” isn’t the four-letter word it once was in the Ivory Tower, thanks to a new crop of instructors willing to make games a centerpiece of their course curriculum.

“Serious gaming,” as it’s commonly called at colleges and universities, involves computer games that maintain some entertainment value—enough to grab and keep students’ attention—while presenting  scenarios that challenge theories, strategies, and research that is often discussed during lectures, but rarely applied.

Some major universities, such as the

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