mobile-learning-design

17 research-vetted resources for designing mobile learning


Researchers at Boise State University say these 17 reports on models and frameworks for mobile learning could help design even better mLearning experiences.

mobile-learning-designAs mobile learning gains popularity throughout education, it can be hard to sift through case studies and research on effective models and frameworks for designing mobile learning experiences. Recently, however, researchers decided to list and categorize the most relevant ones.

“There is little, if any, review research analyzing and synthesizing existing models and frameworks for designing mobile learning experiences and environments,” note the report’s authors Dr. Yu-Chang Hsu, associate professor in the Department of Educational Technology College of Education at Boise State University; and Dr. Yu-Hui Ching, visiting assistant professor in the Department of Educational Technology College of Education at Boise State.

Both authors have conducted extensive research on mobile learning and, along with other researchers, say synthesizing and analyzing mobile learning models and frameworks for effective design is one of the 10 most important areas in mobile learning research that should receive priority in the next 5 years.

The authors write that “…experts indicated that while there are increasing models and frameworks in mobile learning, more research effort is needed because conceptual and theoretical guidance can help support design and research in mobile learning.”

Conducting a search of article titles in databases including WorldCat, ERIC, and Google Scholar, and using keyword combinations, the authors found a total of 48 articles. They then excluded the papers from the final analysis that were not refereed journal articles (i.e. proceedings or editor-reviewed papers), as well as those that did not provide in-depth discussion of their proposed models or frameworks. 17 articles were selected for final analysis.

The 17 articles’ models and frameworks were then reviewed and divided into five categories: pedagogies and learning environment design, platform/system design, technology acceptance, evaluation, and psychological construct.

The 17 Resources Selected

Pedagogies and Learning Environment Design

1.“A model for framing mobile learning.” (2009) Describes the Framework for the Rational Analysis of Mobile Education (FRAME).

2.“Ubiquitous knowledge construction: Mobile learning re-defined and a conceptual framework.” (2009) Describes the conceptual framework of ubiquitous knowledge construction.

3.“A pedagogical framework for mobile learning: Categorizing educational applications of mobile technologies into four types.” (2011) Describes a pedagogical framework for mobile learning in distance education.

4.“Effects of mobile gaming patterns on learning outcomes: A literature review.” (2012) Describes a framework of analysis of design patterns for mobile learning games.

5.“Mlearning scaffolding model for undergraduate English language learning: Bridging formal and informal learning.” (2013) Describes the five-stage model for mLearning scaffolding.

6.“A framework for sustainable mobile learning in schools.” (2013) Describes a task model for mobile learning.

(Next page: Platform/System Design)

Platform/System Design

7.“Towards a task model for mobile learning: A dialectical approach.” (2006) Describes a task model for mobile learning.

8.“Mobile learning: A framework and evaluation.” (2007) Describes a mLearning framework for designing applications for collaborative learning.

9.“A design requirements framework for mobile learning environments.” (2007) Describes a framework for mLearning design requirements.

10.“Activity theory for designing mobile learning.” (2007) Describes using Activity Theory as a framework for designing mobile learning.

11.“A conceptural framework based on activity theory for mobile CSCL.” (2007) Describes the MCSCL framework based on Engestrom’s Expanded Activity Model Theory.

Technology Acceptance

12.“Elucidating user behavior of mobile learning: A perspective of the extended technology acceptance model.” (2007) Describes an extended technology acceptance model in the context of mobile learning; adding perceived enjoyment and perceived mobility value.

13.“Proposal of a mobile learning preferences model.” (2010) Describes a mobile learning preferences model.

14.“Perceived convenience in an extended technology acceptance model: Mobile technology and English learning for college students.” (2012) Describes an extended technology acceptance model in the context of mobile learning; adding perceived convenience.

15.“University students’ behavioral intention to use mobile learning: Evaluating the technology acceptance model.” (2012) Describes a general structure model of students’ acceptance of mobile learning.

Evaluation

16.“Meeting the challenges in evaluating mobile learning: A 3-level evaluation framework.” (2009) Describes a 3-level evaluation framework of mobile learning.

Psychological Construct

17.“Understanding mobile learning from the perspective of self-regulated learning.” (2012) Describes an analytic Self-Regulated Learning (SRL) model of mobile learning.

For much more in-depth descriptions of each research report, as well as analysis by the report’s authors, read “A Review of Models and Frameworks for Designing Mobile Learning Experiences and Environments.”

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