Gaming in education has traditionally belonged to the K-12 sphere, but in recent years higher education has taken a vested interest in this learning approach, from taking a game-based approach in classrooms to ensuring future educators learn the merits of it.

Key points:

  • In recent years, gaming has gained momentum in higher education
  • Research indicates it is a viable learning approach, with faculty gamifying lessons and student teachers learning how to use the approach with future students
  • MIT, Penn State, and UC Irvine are all among schools leveraging game-based learning

(Next page: How universities are leveraging gaming)

About the Author:

Laura Ascione

Laura Ascione is the Managing Editor, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. When she isn't wrangling her two children, Laura enjoys running, photography, home improvement, and rooting for the Terps. Find Laura on Twitter: @eSN_Laura http://twitter.com/eSN_Laura


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