Tools of the Trade Have a look inside one of today’s leading creative studios. What’s there? What’s not? You’ll see less paper and more ... Read more
Raising their Game The global market for video games will reach $82 billion by 2017, according to DFC Intelligence, far outpacing worldwide movie-ticket ... Read more
Bringing a real-world focus to art and design education How top schools use technology to excel at recruiting, teaching & placing students
5 Things to Consider When Updating Your School’s Creative Labs 1. Reputation for quality 2. Physical fitness and flexibility 3. Reliability, ease of use & maintenance 4. Professional standards 5. ... Read more