It's fair to say that augmented reality has moved from a cool technology that might be neat for students to try to a credible teaching tool that fits just as easily in K-12 classrooms as it does in higher education. Advocates have long said augmented reality helps boost student engagement…
Right now, there’s a lot of talk about virtual reality (VR) across many industries, including higher education. Everybody seems to agree that VR is going to have a major impact, but when you ask “When?” the general answer seems to be…soon!
Pokémon Go–the popular augmented reality game from Nintendo that’s sweeping the U.S. has caught the eye of several creative professionals at colleges using the CampusBird Interactive Map and Virtual Tour platform.
If you ask kids today why phrases like “hang up” the phone or “roll down” the window exist, chances are they’ll have no idea. Fast-forward to the near future and “search the web” may also cause a few head scratches.
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