eSports as Education Game Changer
K-12 and higher education are scrambling to keep up with student demand for the newest mode of learning: esports. Experts in K12 and Hi Ed explain why it’s happening, how to get started and how it is benefiting students of all ages.
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The State of (Virtual) Reality in College
While institutions identify numerous benefits of VR, AR, and industry-grade tools, only 32 percent have implemented these immersive technologies – and, 22 percent say that they are not planning on implementing them at all. This may be because 2-year and 4-year colleges face several challenges when attempting to put virtual and augmented reality into place, including a lack of funding, a lack of training, and/or a lack of space.
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