New Coursera course explores game design, preparation to pitch ideas for production.
The Game Design Specialization will be taught by the college’s top faculty and accessible to anyone who registers online.
“When Coursera approached us to develop a new video game design Specialization, we saw it as a great opportunity–not only to grow our relationship with them, but also to bring our unique creative pedagogy to a broader online audience,” said CalArts Provost Jeannene Przyblyski. “Through courses designed by CalArts faculty, this Specialization will help learners create compelling story-driven visual worlds with engaging characters that keep game players coming back for more. At CalArts ‘story’ is a tradition that becomes even more exciting as we explore new possibilities for interactive user experience.”
Upon completing the four courses and Capstone Project, students will be prepared to develop cohesive, creative game concepts and to confidently pitch their ideas for production.
Classes in the Game Design: Art and Concepts Specialization are open to beginners. Through the Specialization, students will be able to recognize and articulate foundational game principles; organize, present, and envision story concepts in outlines and storyboards; and create character designs. They will become equipped to conceptualize, develop, and present proposed game titles through presentation art, written synopses and verbal presentations.
In 2012, CalArts partnered with Coursera to develop MOOCs for large-scale and open access learning via the web.
Previous and current classes were developed by CalArts’ faculty and include Introduction to Programming for Digital Artists taught by Associate Dean for Research and Development in Digital Arts Ajay Kapur; Site Specific Creation/Production for Performance with instructor Stephan Koplowitz, Dean of the Sharon Disney Lund School of Dance; Live!: A History of Art for Artists, Animators and Gamers taught by CalArts Provost Jeannene Przyblyski; Sharpened Visions: A Poetry Workshop with Douglas Kearney whose book The Black Automaton was a National Poetry Series selection; and Fundamentals of Graphic Design, with Michael Worthington.
Click here for more information about Game Design: Art and Concepts.
Material from a press release was used in this report.