While many professors recognize virtual reality (VR) as an emerging classroom technology, some still struggle with how to incorporate it into their curriculum. There’s a default view that VR is only good for virtual field trips or in specific departments like computer science or media production. The truth is that VR is quite easy to produce and can be effective cross-discipline; it shouldn’t be pigeonholed as appropriate for only certain departments. VR is already being used for many real-world applications--hiring, training, marketing/sales, medical purposes, entertainment, and more--and is worth considering for many different university departments.

For instance, Emporia State University (ESU)...

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