Whack-a-mole: the classic arcade game where a player is faced with a never-ending stream of moles popping up from the ground. When a player hit one in the right corner of the board, one pops up on the left side. Reforming education is a lot like Whack-a-Mole; the industry has so many interconnected issues and contradictory problems that no solution can cover every need. Technology promises to change this by providing educators with a larger mallet. Instead of whacking one mole, we can get three; it almost feels like we can get the whole board. Unfortunately, this is not the...

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About the Author:

Jeremy Cunningham

Jeremy Cunningham is a part-time instructor at Washtenaw Community College and Cleary University where he teaches composition and communication coursework. He also teaches English at Mason High School. He holds degrees in literature and education from Miami University, Eastern Michigan University, and Michigan State University. Outside of work, Jeremy dedicates his time to his wife, Darcie, and daughter, Ruby.