Extended reality (XR) technologies are particularly effective for supporting skills-based and competency-based teaching and learning, according to a new report from EDUCAUSE.

The findings are part of the HP/EDUCAUSE Campus of the Future project, which is in its second year. The project investigates the benefits of augmented reality (AR), virtual reality (VR) and 3D scanning and printing technologies–together, the technologies are referred to as XR.

Related content: Here’s how your campus can tap into extended reality

XR is moving into higher-ed classrooms

Seventeen institutions were given VR, AR, and 3D printing and scanning technologies, which they used to create immersive and innovative learning experiences for students, author Jeff Pomerantz notes.

“By expanding the range of activities through which a learner can gain hands-on experience, and by enabling the creation of realistic and high-fidelity simulations, XR expands the range of topics that can be learned as skills, rather than as abstract knowledge,” according to the report.

About the Author:

Laura Ascione

Laura Ascione is the Managing Editor, Content Services at eSchool Media. She is a graduate of the University of Maryland's prestigious Philip Merrill College of Journalism. When she isn't wrangling her two children, Laura enjoys running, photography, home improvement, and rooting for the Terps. Find Laura on Twitter: @eSN_Laura http://twitter.com/eSN_Laura


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