Calculus courses today have one of the highest failure rates of any course on any campus, yet Calculus remains a core element of the ever growing STEM curriculum. Easing complex Calculus concepts for students, Triseum is unveiling the first game in a new series of immersive educational experiences for Calculus students, Variant: Limits, at this week’s EDUCAUSE conference. The Variant series gives students a new perspective on difficult Calculus topics, empowering them to learn through high quality, fun and results-driven experiences.
“Calculus is fundamental to STEM careers, yet research tells us that Calculus is explicitly tied to attrition in STEM degrees. The results we are seeing across Calculus courses are disheartening,” said André Thomas, Triseum’s CEO. “As an industry, we need to do more to motivate and engage students in this fundamental subject, as well as increase success rates – our Variant series does just that. Presenting students with innovative, self-directed activities means they play a more active role in the education experience and connect with content on a deeper level, thereby inspiring them to go further. Variant brings Calculus to life for students by transforming abstract ideas into creative and visually engaging challenges. It increases opportunities to collaborate and can measurably improve outcomes.”
Staying true to its academic roots and founded through Texas A&M University’s LIVE Lab, Triseum develops academic games that incorporate standard learning and gaming design methods. Working closely with Texas A&M to ensure the Variant series is well researched, executed and tested, educators and gaming veterans have created an experience whereby students don’t just memorize and regurgitate information, but rather apply it for a more well rounded understanding.
Developed to transform the process of learning Calculus into a three dimensional visual and relatable experience, Variant: Limits focuses on the concepts of finite limits, continuity and infinite limits. Students use their experiences within the game to construct and retain Calculus knowledge, and they gain immediate feedback on their performance. Learning is reported via the instructor portal so faculty know exactly how a student is grasping and applying information.
Watch the trailer and learn more about Variant: Limits at variant.triseum.com. Additional games in the Variant series will be rolled out as part of Triseum’s roadmap, as will other subjects where there is an opportunity to significantly improve completion and retention rates.
Triseum grew out of the LIVE Lab at Texas A&M University, which is why education will always remain at the heart of this gaming company. Since then, Triseum has partnered with industry leading experts in gaming and instructional design dedicated to building the highest quality educational video games. Creating world class digital experiences that profoundly impact students, Triseum’s bold curiosity means pushing the boundaries of what educational games are all about. For more information, please visit www.triseum.com.
Material from a press release was used in this report.
- Modern lab equipment is key to revolutionizing STEM learning - May 17, 2022
- Is unbundling the future of higher education? - May 16, 2022
- Online students struggle with sense of belonging during COVID-19 - May 13, 2022