gaming HED

Trend update: Gaming is a higher education wild fire

Once a fad, gaming is gaining steam in higher education classrooms and in research

Gaming in education has traditionally belonged to the K-12 sphere, but in recent years higher education has taken a vested interest in this learning approach, from taking a game-based approach in classrooms to ensuring future educators learn the merits of it.

Key points:

  • In recent years, gaming has gained momentum in higher education
  • Research indicates it is a viable learning approach, with faculty gamifying lessons and student teachers learning how to use the approach with future students
  • MIT, Penn State, and UC Irvine are all among schools leveraging game-based learning

(Next page: How universities are leveraging gaming)

Laura Ascione