New report outlines how the wearables market is set to grow through 2020
Research and Markets has announced the addition of the “Global Classroom Wearables Technology Market 2016-2020” report to their offering.
The report forecasts the global classroom wearables technology market to grow at a CAGR of 36.57 percent during the period 2016-2020.
To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smart watches, fitness trackers, wearable cameras and VR head gears.
The product segments considered to determine revenue generated are the following:
- Wrist-worn equipment
- Head gear
- Other accessories
A key growth driver is improved student engagement. With the rise in digitalization in education, schools and institutions have adopted digital tools and gadgets such as tablets and e-learning modules to enhance student engagement. The adoption of wearable technology has improved the engagement in ways that were previously not possible. Google Glass enables students to not only create first-person videos but also engage in unique point-of-view experiences. VR devices such as Oculus Rift allows students to engage in experiential learning by being transported to virtual 3-D worlds.
These devices help students to easily learn foreign languages and create an AR environment to travel to various locations.
Features, including scanning of granular details such as map locations, are extremely beneficial to teach and learn topics. As a result, many educational institutions catering to the K-12 and higher education segments have started investing resources in procuring good quality wearable devices.
Further, the report states that one challenge that will likely restrict market growth is the lack of data privacy and security.
For more information visit http://www.researchandmarkets.com/research/v6cprh/global_classroom.