Two leading researchers of game-based learning discuss best practices for enriching course curriculum through the integration of consumer games.
Education-specific games are not the best way to incorporate games into curricula—a sentiment perhaps unexpected by an avid game-based learning professor.
This is just one of several tips given by experts in the higher-ed game-based learning field. eCampus News recently sat down with two leading researchers in the field of game-based learning to discuss best practices for enriching course curriculum by using consumer games to demonstrate and assess key concepts.
Sherry Jones is a Philosophy, Rhetoric, and Game Studies Instructor at the University of Colorado, Denver, and the Creator and Facilitator of the Game Studies track for the Metagame Book Club, supported by ISTE’s Games and Simulations Network. Karen Novak is an instructional designer for online learning at Front Range Community College in Westminster, CO, and chair of ISTE’s Special Interest Group for Virtual Environments.
Here are their top five tips for successful game-based learning:
(Next page: 5 tips)