Columbia College Selects Three Rivers Systems’ CAMS Enterprise as Its Higher Education ERP System

Cites Improved Efficiencies and Enhanced Analytics as Key Decision Criteria

St. Louis, MO: Columbia College, Canada’s longest established international and private college, has selected Three Rivers Systems’ CAMS Enterprise as its new enterprise resource planning (ERP) software. Providing top quality academic programs to Canadian and international students from its downtown location in Vancouver, British Columbia, Columbia College will use CAMS Enterprise to improve institutional effectiveness by automating manual workflows and enhancing strategic decision-making capabilities through better business analytics.

According to Dr. Brenda Louie, Vice Principal at Columbia College, “We were looking to replace our homegrown student information system with a more comprehensive solution. CAMS Enterprise offered a fully integrated system that handles the complete lifecycle of our student population, from admissions to graduation and beyond. As an integrated solution, it will help us automate workflows that are currently handled manually and often result in duplicate data entry.” Dr. Louie added, “We’re just as excited to take advantage of the solution’s business analytics functionality that will enable us to improve our decision-making process based on real-time data that is collected, organized and reported through the system.”

Amir Tajkarimi, Founder and President of Three Rivers Systems, welcomed Columbia College to the CAMS Community. “Columbia College provides exceptional academic programs leading to Associate Degrees or transfer into a major university. It is an institution on the rise that recently upgraded its facilities to a beautiful new campus adjacent to Vancouver’s city centre and the waterfront. Columbia College’s adoption of CAMS Enterprise demonstrates its ongoing commitment to provide the best possible learning environment for its students through innovation and technology. We’re honored that Columbia College chose Three Rivers Systems as its higher education software partner.”

About Three Rivers Systems, Inc.
Three Rivers Systems, Inc. is the only privately-held, independent provider of ERP software focused solely on higher education. Its ERP solution, CAMS Enterprise, liberates colleges and universities from the administrative labyrinth of complicated software systems. It is an easy-to-use, totally integrated academic management system with everything in one place to manage the entire student lifecycle – admissions, registration, billing, financial aid, student services, fundraising, and fiscal management with HR and payroll. The company has focused on innovation and service to its worldwide customers for more than 25 years from its St. Louis headquarters.

About Columbia College
Founded in 1936, Columbia College has prepared thousands of young adults for entry into leading universities in Canada and the United States by providing quality academic programs in a supportive environment. Columbia College offers four distinct programs; (i) University Transfer, (ii) Associate Degrees (under the written consent of the BC Minister of Advance Education), (iii) Foundation (including a Senior Secondary Program certified by the Province of BC) and (iv) ESL (accredited English preparation). Columbia College is located in Vancouver, Canada.

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Contact: Jim Clayman, Three Rivers Systems, Inc., Director of Marketing & Communications, 636-386-8616 x1501 (office), 636-395-9619 (mobile), jimc@ThreeRiversSystems.com

Products or service names mentioned herein are the trademarks of their respective owners.

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Survey Indicates Preference for Online Testing Among STEM Students

Survey Indicates Preference for Online Testing Among STEM Students

Recent WebAssign survey assesses student learning preferences and reinforces WebAssign as an effective tool for student success

RALEIGH, N.C. — September 3, 2014 — WebAssign, a leading provider of online instructional tools for faculty and students, today announced survey results demonstrating a growing preference for online testing. Students who previously tested in WebAssign prefer this method to paper testing. Student responses also indicate that WebAssign is perceived to be beneficial toward learning success.

In a survey issued to student users, WebAssign assessed learning preferences and overall perception of WebAssign. Over 20,000 students across the STEM disciplines in high school and higher education responded to the survey, providing valuable data regarding the company and education trends.

“Our survey data confirms WebAssign is an effective tool for students to learn outside the traditional classroom setting,” said Andy Trus, WebAssign product manager. “Over 85% of the surveyed students feel WebAssign positively impacted their exam grades.”

When asked to evaluate an online versus paper preference for testing, students were first asked if they had previously taken an online exam. For respondents who had never taken an online test with WebAssign, only 22.5% indicated a preference for online testing. However, for respondents who had tested with WebAssign, 55% indicated a preference for online testing. The responses show that once a student completes at least one test online, the preference shifts to online testing.

Regarding WebAssign as an effective learning tool:

85% said WebAssign positively impacted their exam grades
80% of respondents rated the WebAssign registration process as easy
73% considered WebAssign to be easy to use
76.6% stated WebAssign helped them learn the course materials better than any other technology solution.

Though the survey focused on student preferences, instructors also benefit from administering online tests with WebAssign for STEM courses. “Using instant grading via WebAssign is superior to a multiple-choice paper test for mass-testing,” commented Lisa Townsley, an academic professional in the Department of Mathematics at the University of Georgia. “WebAssign provides a protected testing environment and enough flexibility to serve the needs of the pre-calculus curriculum at UGA.”

About WebAssign
WebAssign is a flexible and fully customizable online instructional system that puts powerful tools in the hands of teachers, enabling them to deploy assignments, instantly assess individual student performance, and realize their teaching goals. More than eight million students have used WebAssign to submit over one billion answers to homework assignments, tests, and assessments.

Headquartered in Raleigh, NC, WebAssign is an independent, employee-owned benefit company dedicated to education technology. For more information, visit www.webassign.com.

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New InFocus Projectors Bring Bright HD to Large Venues at a Value

IN5310a Series projectors are bright and flexible for professional installations

PORTLAND, Ore. – Sept. 03 2014 –InFocus Corporation (www.InFocus.com) released a new family of large-venue, professional installation projectors, the IN5310a series, to deliver very bright image and flexible projection options to large classrooms and houses of worship, at a value. The DLP® IN5310a series, which consists of the 6000-lumen IN5312a and the 1080p IN5316HDa, provides a range of features, connectivity, lenses, and has small form factor to suit most large spaces.

“Projecting high-quality images in big spaces isn’t easy for many organizations, especially when they are on a budget but want high-quality HD and 3D picture. That’s exactly where our new IN5310a projectors fit,” said Dave Duncan, InFocus product manager. “Whether you want to show a piece of digital artwork to 100 students from the back of a lecture hall or an HD video to a church congregation from close up, these projectors deliver the beautiful images people want with the flexibility, connectivity and affordability they need.”

InFocus designed the IN5310a series projectors to be flexible to fit the needs of a wide range of environments. Each device includes a standard lens and has optional, interchangeable short throw and long throw lenses. They are rated to be on 24 hours a day, 7 days a week, with no filters to clean or replace. The projectors offer flexibility with multiple connectivity ports including HDMI, DisplayPort, DVI-D, VGA and five BNC inputs. Both projectors have an RS232c port and an RJ45 port to enable monitoring and control over a network. Additionally, both are ready for 3D content from PCs, Blu-ray, cable boxes and come equipped with a 3D Sync Port for use with 3D IR emitters.

The IN5312a and the IN5316HDa differ only in lumen count and resolution. The IN5312a delivers 6000 lumens and XGA (1024 x 768) resolution while the IN5316HDa provides 5000 lumens with native 1080p high-definition (1920 x 1080) resolution. The high lumen counts enable people to project crisp, bright images even in rooms where lighting is still needed.

The InFocus IN5310a series projectors can be purchased directly from InFocus at www.InFocusStore.com or through an authorized InFocus reseller. For more details visit www.InFocus.com.

About InFocus Corp.
InFocus leads with creative solutions for successful visual collaboration in large venues, conference rooms, classrooms and workstations throughout the world. The company’s flagship product Mondopad, a giant touch tablet PC, makes content more immersive, audiences more involved and every interaction more engaging, as it brings together all of the collaboration tools people need to visually present, capture and share ideas. For more information or to purchase InFocus products and services, visit www.infocus.com or www.infocusstore.com. Follow InFocus on Facebook at facebook.com/InFocusCorp, LinkedIn at linkedin.com/company/InFocus or Twitter at @InFocusCorp and @InFocusEDU.

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All-in-One Learning Support App LoiLoNote School Makes US Debut, Free Downloads until October 13th! Common Core-aligned App that Builds Students’ Real-World Skills and Revolutionizes the Digital Classroom

All-in-One Learning Support App LoiLoNote School Makes US Debut, Free Downloads until October 13th!
Common Core-aligned App that Builds Students’ Real-World Skills and Revolutionizes the Digital Classroom

YOKOHAMA, Japan – September 13, 2014. LoiLo Inc. today announced the US release of LoiLoNote School, its Cloud-based, CLM-enhanced collaborative multimedia app for tablet designed especially for schools. To mark the US release of LoiLoNote School, LoiLo is offering FREE downloads of the app for one month!

LoiLoNote School was developed from its forerunner LoiLoNote based on feedback from teachers and students so it fits the actual needs of the current digital classroom. It powers communication between teachers and students, boosting students’ independence and helping them become creators and owners of their own learning as well as develop Common Core “real-world skills” necessary for future careers in school, college and the workplace, such as multimedia literacy, teamwork, and powers of expression.

What is special about LoiLoNote School?
・All-in-one: all the tools you need to run a Common Core aligned lesson in one app. No other similar comprehensive app on the market.
・CLM tools: a variety of functions designed to make teachers’ lives easier and ensure order and control in the classroom.
・Collaboration: No other app effectively facilitates teamwork and information sharing in real-time.
・Ease of use: the user interface is so intuitive, even elementary school kids can master it in no time. No complex on-site training is required.
・Cloud-based: ease and peace of mind when transferring, accessing and storing data even between different platforms.

What can you do with LoiLoNote School?
Teachers can…
Create, upload and distribute lesson materials; collate, organize and share information; collect, compare, and evaluate student work, and much more.
Students can…
Use a range of sophisticated multimedia production tools to complete assignments; communicate and collaborate with classmates in real time; benefit from an intuitive, fun and kid-friendly interface, and more.

To let American users experience LoiLoNote School in action, LoiLo Inc. is offering free downloads of the app for the first month post launch. Downloads are available from the iTunes and Windows stores.

About LoiLo Inc.
LoiLo Inc. is a Japanese start-up developing mobile applications and video editing software. It aims to create a worldwide market for simple, fun interfaces that stimulate users’ creativity. LoiLo Inc.’s business activities have been mainly focused on the education market in Japan, and our products have achieved widespread recognized in Japan. Now our goal is to gain the loyalty of teachers and students in the U.S. and Europe. Our portfolio includes LoiLoNote, our award-winning tablet-based classroom learning support tools, LoiLoNote School, and video editing software LoiLoScope and LoiLo Education.
For more details regarding this press release please contact Patrycja Dyszy at patrycja@loilo.tv, tel. (+81) 45-228-9446

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6 eLearning trends for the future

New tips reveal how to maximize online, blended learning using the technology available

elearning-design-trends Online and blended learning, or eLearning, is becoming par-for-the-course in everything from company professional development to campuses across the country. But trying to ascertain how to implement eLearning can be a nightmare, thanks to a glut of information and hard-to-find current studies.

However, thanks to new, broad data about major trends and design best practices from innovative tech think-tanks and industry veterans, learning how to effectively design and implement eLearning has been broken-down into easily digestible chunks for anyone interested in taking those first eLearning steps.

And though every course, university mission, and class aptitude is different, understanding why online and blended learning has become so popular, and which trends are likely to continue or evolve in the future, is a good way to ensure the vision for eLearning is on the right track.

(Next page: Trends 1-3)

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Gamification skills quickly becoming a priority in STEM industry

New GIS career pathways open for programmers and software development professionals

GIS-gamification-skillsGamification offers a career boost for geospatial professionals as the desire to create more realistic virtual worlds is requiring the application of geographic information systems (GIS). The gaming industry is relying on GIS for real-world datasets, which increases the need for trained GIS professionals.

“GIS provides the source data to enrich our understanding of a host of human interactions with the landscape. Whether it is introducing an improved user experience for games or creating more dynamic public spaces for our citizens to enjoy, there are so many ways in which GIS data can be leveraged to improve the world,” says Stephen A. McElroy, Ph.D., GISP, GIS program chair at American Sentinel University.

Gamification in GIS applications helps younger students grasp spatial concepts easier in addition to helping adults who may be new to spatial thinking.

The makeup of a metropolitan area can be recreated through GIS data, allowing an in-depth understanding of the landscape, terrain, road structure, and buildings. Learning from accurate, real data is more beneficial than learning from simulations. For game enthusiasts that have visited the city, the gaming experience provides a multitude of recognizable landscape features that are built into the core product that only GIS can provide.

Geospatial community leverages talent and infrastructure of gaming community

There are numerous aspects from the gaming community that are already helping to enhance 3D GIS visualization software products such as Esri’s CityEngine and Google Earth.

“Data compression and tiling routines have led to faster rendering and the ability to use larger datasets,” says Dr. McElroy. “Multi-core computer processing allows for more seamless movement through the landscape.”

The industry can use these virtual worlds as testing for prototype environments to help conditions in the real world, according to Dr. McElroy 3D visualization techniques allow for prototypes to be tested and analyzed prior to implementation. This provides a valuable opportunity to make adjustments in the planning and design phases, which result in smarter urban design outcomes and improved quality of life for residents.

(Next page: How colleges are responding)

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Understanding the eTextbook war—and how to prepare

The debate continues to rage over print versus eBook, but the future is fairly clear

eBook-etextbook-studentsNumerous reports by various vendors continue to confuse the public: Students hate eBooks; students love eBooks! Some campuses have spearheaded the eTextbook initiative, while some say the technology isn’t there yet. It may seem like a storm best waited out, but, just like with most disruptive technology, that’s incorrect: eBooks are coming, and eTextbooks are the future.

There are two major reasons why eTextbooks on campuses are getting a shady rep: 1) Confusion over the potential of the technology; and 2) The feeling that there’s nothing that can be done at the moment to help implement a technology that’s not perfect.

In terms of the confusion aspect, let’s be clear: eBooks are not laser discs. eBooks are the digital technology that can be used on any device (laptop, computer, phone, tablet, eReader). Saying that eBooks will never take off is like saying long live the tape cassette. But one fact is clear: printed texts are video rental stores, and one day (it may take some decades) those doors will shutter.

Another barrier to adoption is not students, as some may think. Instead, it’s campus administration that’s willing to wait things out until more functionality is available, not knowing that there are practical steps that can be taken now to future-proof the campus for the eventual move to all-eTextbooks, reducing costs for students in the process.

(Next page: Pros and cons)

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A social media etiquette primer for students

While there are certain precautions students can take to safeguard data, they cannot live in fear of new technologies and new privacy concerns

social-media-studentsRepeat after me: “The cloud is fundamentally insecure.”

With recent cybersecurity breaches at universities and celebrities having personal data compromised, students, educators and faculty alike might be concerned about their online privacy.

While it’s true there are no 100-percent foolproof ways to protect your data and personal information, there are several preventive measures and mental exercises that can help.

Many students beginning their first semester of college could benefit from a simple, yet effective social media and online primer explained by faculty and administrators.

Do you have any tips that were omitted from this discussion? Leave a comment in the box below and join the conversation on Twitter @ecampusnews.

(Next page: Five social media tips for students)

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College first in the nation for these admissions

Goucher College says video admissions promote equity, passion

video-admissions-goucherIn what could be considered not only a unique marketing move for a brand-conscious college, but also a giant step forward in creating admissions equity for a more diverse population, Goucher College today has become the first college in the nation to create an application option requesting student-submitted videos as the decisive factor for admission.

Beginning the 2015-16 academic year, students can choose not to submit transcripts, test scores, and other traditional application materials; and instead send a two-minute video about how they see themselves succeeding at the college.

The move, says the Baltimore, Maryland-based, private liberal arts College, is unique in that while other innovative institutions are requesting videos to supplement their application processes, Goucher is the first to offer self-produced video as the crux of the admissions decision.

It’s also unique in that the College hopes to demystify and de-stress the admissions process and create a more transparent application for students of all socioeconomic backgrounds, said Goucher in a statement.

“…we believe students are more than just numbers and other data on their academic records,” said José Bowen, president of Goucher. “Access to higher education should be about potential and not just previous achievement. With the Goucher Video App (GVA), we want to attract capable, passionate students who want a liberal arts education that leads to solid careers and sustains a lifetime of learning.”

The GVA is part of a much larger move by Bowen to get ahead of the branding race in higher education marketing—a race he says is being created because of technology.

(Next page: Part of branding 3.0; how the GVA works)

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How a 15-year-old ‘hacked’ his way into UC Berkeley

Teen with shaky knowledge beats system through online school course credits

online-school-ryanSage Ryan, who turned 15 the other day, is no super genius. He avoids math when he can, yet he’s just entered UC Berkeley – as a junior.

“I’m not Doogie Howser. I do believe any kid can do this,” said Ryan, a sandy-haired boy about 5-foot-4 who moved into a meat-free student co-op but will go home to San Francisco most weekends.

UC Berkeley has had its share of kid geniuses. Most come to the top-ranked university as freshmen, including a 12-year-old who entered a few years ago and earns straight A’s in a competitive science program.

But Ryan didn’t even pass the math portion of California’s high school equivalency exam.

“We were all blown away that he got accepted to Berkeley,” said his mom, Jessica Jacobs, who teaches math at a continuation high school in Larkspur. “His grade-point average was 3.3, a B.”

Jacobs and her son say they did not cheat the system; they “hacked” it. They used legitimate but little-known ways to accelerate Ryan’s schooling so that by 14, he had accumulated enough academic credits at community colleges, UCLA and even Brigham Young University in Utah to persuade UC Berkeley officials that he had the right stuff to transfer in.

It helped that he’s been a performer since age 7, when he appeared on “America’s Got Talent” with his grandfather. They sang “St. James Infirmary Blues.” Ryan advanced; his grandfather got the boot.

At 9 he played a caroler in “A Christmas Carol” with Jim Carrey. And he was a misbehaving boy in Woody Allen’s live production of “Gianni Schicchi.” He has since appeared on “Grey’s Anatomy,” “The Closer” and other TV shows, and he has done voice-over work for the animated show “Family Guy.”

Ryan explained all of this in his application essay to UC Berkeley, which made up in passion what it lacked in grammatical perfection. He didn’t disclose his age until the last paragraph:

Community college geology

“I would like to take this opportunity to explain why I, at age 14, am applying as a transfer student to the UC. When I was 11 years old, I was doing poorly in the sixth grade. I was missing school due to my work schedule but when I was in class, I was miserable. My mom asked me once if there was anything that I did like about school and I told her that one time in science we studied geology and I had enjoyed that. She, as a progressive educator, enrolled me in a community college geology course. … I took several on-campus courses and some online classes as well. I was also able to attend UCLA via the cross enrollment program. My favorite thing about college has been being able to choose the courses that interest me.”

That geology class changed everything.

(Next page: How it happened)

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