[Listed in alphabetical order]


Title: An Introduction to Interactive Programming in Python

From: Rice University

Host: Coursera

When: Available now

What: This MOOC course is designed to help students with very little or no computing background learn the basics of building simple interactive applications.  Our language of choice, Python, is an easy-to learn, high-level computer language that is used in many of the computational courses offered on Coursera. To make learning Python easy, we have developed a new browser-based programming environment that makes developing interactive applications in Python simple.  These applications will involve windows whose contents are graphical and respond to buttons, the keyboard and the mouse.

More information: https://www.coursera.org/course/interactivepython



Title: Computer Science 101

From: Stanford

Host: Coursera

When: Available now

What: This MOOC teaches the essential ideas of Computer Science for a zero-prior-experience audience. The course uses small coding experiments in the browser to play with the nature of computers, understanding their strengths and limitations.  Everything works within the browser, so there is no extra software to download or install. This course also provides a general background on computers today: what is a computer, what is hardware, what is software, what is the internet. No previous experience is required other than the ability to use a web browser.

More information: https://www.coursera.org/course/cs101



Title: Gamification Design

From: Play Jugo

Host: iversity

When: Available now

What: Games have become the new normal, and the gaming industry is already more powerful than other ways of entertainment like music or movies. An average young person will spend more than 10,000 hours gaming by the age of 21—almost the time that it takes us to master any kind of skill—and yet, there’s a huge engagement crisis in many other areas. It seems like only games touch on how human motivation really works. But how is that possible? Why are we glued to games? Can we design that kind of gaming experiences in non-game contexts to make them more engaging? And the most important question: How to do so? This MOOC can help answer these questions.

More information: https://iversity.org/courses/gamification-design


Title: Globalizing Higher Education and Research for the ‘Knowledge Economy’

From: The University of Wisconsin-Madison; The University of Bristol

Host: Coursera

When: Available now

What: This MOOC is designed to help students better understand some of these complex changes. Specific objectives include:

  • Provide an integrated ‘big picture’ regarding the globalization of higher education and research.
  • Reinforce the value of thinking about processes of change by focusing on emergences—the forward edges of change—as well as the frictions associated with these processes. We attempt to make this tangible by highlighting the role of relevant logics, thinkers, institutions, networks, technologies, ideas, temporalities, and regulations.
  • Highlight the role of relative and variable forms of power in shaping agendas and practices, as well as uneven development patterns and outcomes.

More information: https://www.coursera.org/course/globalhighered


Title: Google Ninja

From: MyTechHigh.com

Host: Canvas

When: Available now

What: Whether you are 13 or 113, this Google Ninja MOOC course is for you. Most people think they know how to use many of Google’s free tools, but they actually only use a small portion of what’s possible. This course will help you become a near-expert at using the main Google programs, including email and calendaring, video conferencing and chat, spreadsheets, word processing, slide presentations, drawing, survey forms, drive storage, photo editing, blogging, and much more.

More Information: https://www.canvas.net/courses/google-ninja

(Next page: March MOOCs 6-10)

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