Top 5 buzzwords in higher education technology circles

3) Adaptive learning: The idea that education should be personalized to give students the best chance of earning a degree isn’t new, exactly, but the application of technology to that pursuit has gained traction on college campuses. More than half of students at two-year colleges are placed in the wrong remedial courses, according to a 2012 report by the organization, and adaptive learning technology could be a solution. McGraw-Hill Education announced on Oct. 16 at the 2013 EDUCAUSE conference in Anaheim, Cal., that it found a new way of dealing with the problem – and it’s using adaptive learning technology that has been decades in the making.

4) Lifelong learner: The lasting pursuit of education has been a boon to online universities and non-credit bearing MOOCs alike. Online degree programs thrive on learners who seek a degree well past traditional college age, and a recent study showed that most MOOC students are well educated, meaning they’ve continued to seek education beyond their college degree.

5) Gamification: Educators, especially the tech-savvy ones, have leveraged the appeal of computer games to bolster teaching and learning on campuses large and small. We recently reported on an online computer game, McGraw-Hill Education’s “Government in Action.” Introduced earlier this year at South by Southwest Edu and more widely rolled out this fall, the game, in which students assume the role of a congress member and compete for political capital, has been a hit with students and educators.

eCampus News Staff