Portraying Leonardo da Vinci or World War II in a video game is challenging game developers to mix fun with facts, Reuters reports — while academics hope this growing genre will get players more interested in history. Gary Keith Brubaker, a lecturer in game study at The Guildhall at SMU in Texas, said historical games must try to balance accuracy and fun. "Just as movies about the past adapt the story to medium, so do games. However, as limited as this history is, it can be a gateway for further exploration and interest for players," said Brubaker. Although no data examine historical games as a genre, Michael Pachter, video-game analyst for Wedbush Morgan Securities, estimates that games incorporating history into their stories have made up about 10 percent of overall sales over the past year. The American Library Association (ALA) has realized this link, offering people the chance to play games and learn more about the real stories behind them. It has earmarked Nov. 14 as National Gaming Day at U.S. libraries. "We have found that by adding board and video game formats to library collections we are providing users with tools to build strong literacy practices while sharpening technical and critical thinking skills," said ALA President Camila Alire…

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