AT&T to FCC: Gaming is not “broadband,” but an added service

The computer gaming industry is not pleased with comments that AT&T filed with the Federal Communications Commission on how to define "broadband," particularly the suggestion that online games should be relegated to the category of "aspirational services," Ars Technica reports. "For Americans who today have no terrestrial broadband service at all," AT&T wrote the FCC, "the pressing concern is not the ability to engage in real-time, two-way gaming, but obtaining meaningful access to the internet’s resources and to reliable eMail communications and other basic tools that most of the country has come to expect as a given." This did not sit well with Kenneth L. Doroshow, senior VP of the Entertainment Software Association. "What AT&T describes as aspirational services are no less important to the future of the internet than eMail and web browsing were to the past and are today," he told the Commission on Sept. 9. They’re used for employee training and in schools, he noted, adding: "Online video games are a meaningful part of our participative culture. They remove geographic barriers, connecting people from across the country and around the world. They teach cooperation, cultivate leadership skills, and empower users to express their creativity…"

Click here for the full story